Monkey Must Run: Dev Diary #01

Published on December 16th, 2012

I’ve decided to keep a developer diary for the iOS game I’m developing with @beerdeaap. We’ve started work on it about 20 days ago.

Tonight, I redid the logo. Here’s a sketch of the intro screen (missing animated objects ect). I’m going for a 90’s action game vibe.

Monkey Must Run - Intro Screen

Screen is shown at 400% pixel size (so, basically 4 times the size I’m working at). This size is similar to the size we display on the iPhone screen, although the PPI is most likely much higher on mobile devices.

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