Monkey Must Run: Dev Diary #01
Published on December 16th, 2012
I’ve decided to keep a developer diary for the iOS game I’m developing with @beerdeaap. We’ve started work on it about 20 days ago.
Tonight, I redid the logo. Here’s a sketch of the intro screen (missing animated objects ect). I’m going for a 90’s action game vibe.
Screen is shown at 400% pixel size (so, basically 4 times the size I’m working at). This size is similar to the size we display on the iPhone screen, although the PPI is most likely much higher on mobile devices.